Ol’ Natty Kerensky had a monster of a build in the lore. Here it dies a death worthy of its Japanese name. Unfortunately it was meant to be a terror, but in MWO it became a 100 ton paperweight.
I have all the books. Its a warhammer 6RAll companies owning battletech have stated the black widow company and kerensky's warhammer were stock. Because the clans were not around for the first three box sets and first..what 7 scenario packs.All stockpole characters are plot armoured to death. Just cuz pgi made her hero mech have some advanced tech its listed as non canon everywhere90percent of the named characters in bt are over rated and writen for teenagersSorry you have not realized this yet
Her Marauder did not have clan tech it was rebuild with star league tech by the bounty hunter later and her Warhammer 6r was stock inner sphere. Don't talk shit about the best of the best guys 🙂
The 2 100 tonners that are viable rn are fafnir and annihilator with either 4x lb10x or 2x hgr. That said, the dire whale with 8x lb2x that you mentioned can be fun, and running 2x uac10s+3x uac5s on it can be a nasty surprise for cocky mk2 pilots lol
Hohiro and Prometheus. 🙂 (Prometheus was Victor Steiner-Davion's 'mech, and Hohiro was the ride of one of his friends that came to Strana Mechty with him, but who's has slipped my mind for the moment). I always got confused between this version and the LRM Widowmaker (for which I've never seen a record sheet). I think that there's at least one configuration she's come up with that had 3 ERML's "in a triangular configuration in the left (right?) torso".
As for the invisible walls, from what I gathered during some interview with Russ, the graphics engine that they use allows for a fixed number of nodes per map (so if it's a giant map, the nodes are REALLY far apart), with which to define the geometry. They're able to mold the artwork around to make it LOOK more realistic, but the "actual" map, the "actual" terrain, follows these very few nodes that CryEngine allows them to use. My guess is that this was sufficient for Crysis, where you're a human, on foot, and the maps are human scale, but that that's only about one grid-square on a MWO map. Which is why small maps like the Solaris maps or Mining Collective don't have NEARLY the problems that Tourmaline or Polar Highlands have (and I'd allege that Polar Highlands is the worst. It just has such flat terrain that you don't notice it while side-peeking, but hill-humping is ATROCIOUS).
Unlike with such famous pilots as the Legend Killer and the Bounty Hunter that show or imply them to be using lostech, all the novels and sourcebooks concerning Natasha Kerensky show her running a stock Marauder and stock Warhammer. While her Marauder is running lostech after it comes into possession of the Bounty Hunter the lore states that it was added by the Bounty Hunter himself after he found a Star League cache in the Periphery. The available sources indicate the Wolf's Dragoons didn't start using lostech until after the 4th Succession War at the earliest.
Plus, having gone head to head with the Bounty Hunter, perhaps the deadliest Mechwarrior in Battletech, the worst you can say is that they tied. Also, she didn't have any tech advantage when she defeated 4 opponents during her Trial of Position. After all, you don't reach the ripe old age of 84 as a Mechwarrior if you suck, as the saying goes, "Fear an old man in a profession where men die young."
You proved it at 3:00. I don't think you realized it but you broke that line yourself and got the entire team to move in. You were the one that shattered their defense line.
It's just not reliable in quick play. If it is supported by a couple more mechs to keep the lights off you, it can win a game of chicken with every other mech in the entire game, bar none. Even a quad LB10 kodiak or an atlas that managed to get right in its face.
I honestly love that light mechs can eat up assaults. it's a great dynamic that feels correct. Light mechs honestly have always felt awful in battletech. Like once mediums exist, they no longer need to. But wolf pack tactics can make the game absolutely magical, and if they didn't have such good performance, assault mechs would have no counter and nobody would run anything else.
The only reason the mech fails is because people don't support it. That doesn't really make it a bad mech per se, just points out how bad the community is at teamwork in a team game. But get one of these bad boys on a group drop or in faction play, in a good position, and it will obliterate anything else in the game in a one on one.
I think one problem you run into with mechs, and this isn't a huge criticism, is that you just don't pull the trigger or alpha strike enough. You could have broken several mechs clean in two with a 2x LPL 2x ERPPC and double tapped AC20 all fired at once. You also really hesitate with tertiary missile systems in your build, I always watch your SRM cooldowns and more often than not they're just sitting there, waiting to do damage.
I think if you just went a little more "YOLO" with your fire and stopped trying so hard to only shoot at the absolute best opportunity, you'd have a lot more results with your games.
So question: at one point you said something about the "Standard Clan Autocannons" basically being PGI's attempt at creating the solid-shot versions of the LBX Autocannons, and based on the crits, I think you're probably right. My question is if you have a 1st edition of TRO 3050? I bought one used off of Ebay a few years ago so that I could see what everything looked like before it all got retconned, and there's Engineering Notes at the back of the book (explaining how all the new weapons work). There's a blurb at the top of one of the pages that says "Clans have standard variants of these weapons which work exactly the same as their Inner Sphere counterparts. They weigh the same, but are one critical slot smaller unless that would make them less than one critical slot". Or something like that. Makes me realize that the Clan AC/2 should be ONE critical slot, and not three (crazy that the Clan version would be bulkier and more awkward to use than the IS version), Sounds like the Clans should have standard versions of the lasers, too.
@danpaulsen4123
06.12.2023I have all the books. Its a warhammer 6RAll companies owning battletech have stated the black widow company and kerensky's warhammer were stock. Because the clans were not around for the first three box sets and first..what 7 scenario packs.All stockpole characters are plot armoured to death. Just cuz pgi made her hero mech have some advanced tech its listed as non canon everywhere90percent of the named characters in bt are over rated and writen for teenagersSorry you have not realized this yet
Thorsten Schäfer
06.04.2023Her Marauder did not have clan tech it was rebuild with star league tech by the bounty hunter later and her Warhammer 6r was stock inner sphere. Don't talk shit about the best of the best guys 🙂
cynnister0021
24.07.2022Well as I've said before Rocket LOVE the videos and content HATE the damned Test-Tube Baby clanners. IS FOR LIFE!!!! (GIVE US OUR THUG ALREADY!!!!!)
Solomon 742
24.07.2022Why not make the series with MechWarrior 4? if MWO sucks for this so much? Or Living Legends?
TheMightyCulsh
24.07.2022I can vouch for tourmalines hidden wall, tried to arty a mad cat dropped all on me instead got a warning for that too. Way to go pgi
Chris Bingley
24.07.2022Everytime I look at the Direwhale in the store, I'm left wondering 'WHY?'
SatansPooper
23.07.2022"Cheatin' Bitch!" LMAO!
Maclaren Schell
23.07.2022The 2 100 tonners that are viable rn are fafnir and annihilator with either 4x lb10x or 2x hgr. That said, the dire whale with 8x lb2x that you mentioned can be fun, and running 2x uac10s+3x uac5s on it can be a nasty surprise for cocky mk2 pilots lol
John Moore
23.07.2022Nice rant! 🙂
MuffledOrk
23.07.2022arnt you missing a 3rd med laser?
NogodsNomasters
23.07.2022Please let the bro know that he is loved in Texas
hawk9mm
23.07.2022The Star League and half of the clans did nothing wrong, unpopular opinion I know.
Pincer of Fate
23.07.2022A little Direwolf that pushed.
c182SkylaneRG
23.07.2022Hohiro and Prometheus. 🙂 (Prometheus was Victor Steiner-Davion's 'mech, and Hohiro was the ride of one of his friends that came to Strana Mechty with him, but who's has slipped my mind for the moment). I always got confused between this version and the LRM Widowmaker (for which I've never seen a record sheet). I think that there's at least one configuration she's come up with that had 3 ERML's "in a triangular configuration in the left (right?) torso".
c182SkylaneRG
23.07.2022As for the invisible walls, from what I gathered during some interview with Russ, the graphics engine that they use allows for a fixed number of nodes per map (so if it's a giant map, the nodes are REALLY far apart), with which to define the geometry. They're able to mold the artwork around to make it LOOK more realistic, but the "actual" map, the "actual" terrain, follows these very few nodes that CryEngine allows them to use. My guess is that this was sufficient for Crysis, where you're a human, on foot, and the maps are human scale, but that that's only about one grid-square on a MWO map. Which is why small maps like the Solaris maps or Mining Collective don't have NEARLY the problems that Tourmaline or Polar Highlands have (and I'd allege that Polar Highlands is the worst. It just has such flat terrain that you don't notice it while side-peeking, but hill-humping is ATROCIOUS).
Andross TheRed
23.07.2022Anni's don't just die, they kill. There, fixed Haha
Mark Mueller-Rougier
22.07.2022Lorewise one of my favorite mechs. MWO not so much. Sad really.
Christoph Ganter
22.07.2022I like your opinion of the clans really much. 😊
Adam Greyson
22.07.2022You think this game is anit social game?
NRSGuardian
22.07.2022Unlike with such famous pilots as the Legend Killer and the Bounty Hunter that show or imply them to be using lostech, all the novels and sourcebooks concerning Natasha Kerensky show her running a stock Marauder and stock Warhammer. While her Marauder is running lostech after it comes into possession of the Bounty Hunter the lore states that it was added by the Bounty Hunter himself after he found a Star League cache in the Periphery. The available sources indicate the Wolf's Dragoons didn't start using lostech until after the 4th Succession War at the earliest.
Plus, having gone head to head with the Bounty Hunter, perhaps the deadliest Mechwarrior in Battletech, the worst you can say is that they tied. Also, she didn't have any tech advantage when she defeated 4 opponents during her Trial of Position. After all, you don't reach the ripe old age of 84 as a Mechwarrior if you suck, as the saying goes, "Fear an old man in a profession where men die young."
LegoMech
22.07.2022Haha "The Bothans" got you the info.
Modded Tech
22.07.2022i feel like you could go on one hell of a rant about PGI handling of MWO and id watch it
Colin Martin
22.07.2022The dire wolf is a fucking amazing mech rocket.
You proved it at 3:00. I don't think you realized it but you broke that line yourself and got the entire team to move in. You were the one that shattered their defense line.
It's just not reliable in quick play. If it is supported by a couple more mechs to keep the lights off you, it can win a game of chicken with every other mech in the entire game, bar none. Even a quad LB10 kodiak or an atlas that managed to get right in its face.
I honestly love that light mechs can eat up assaults. it's a great dynamic that feels correct. Light mechs honestly have always felt awful in battletech. Like once mediums exist, they no longer need to. But wolf pack tactics can make the game absolutely magical, and if they didn't have such good performance, assault mechs would have no counter and nobody would run anything else.
The only reason the mech fails is because people don't support it. That doesn't really make it a bad mech per se, just points out how bad the community is at teamwork in a team game. But get one of these bad boys on a group drop or in faction play, in a good position, and it will obliterate anything else in the game in a one on one.
I think one problem you run into with mechs, and this isn't a huge criticism, is that you just don't pull the trigger or alpha strike enough. You could have broken several mechs clean in two with a 2x LPL 2x ERPPC and double tapped AC20 all fired at once. You also really hesitate with tertiary missile systems in your build, I always watch your SRM cooldowns and more often than not they're just sitting there, waiting to do damage.
I think if you just went a little more "YOLO" with your fire and stopped trying so hard to only shoot at the absolute best opportunity, you'd have a lot more results with your games.
Will B
22.07.2022This Spider pilot gives Spider pilots a bad name
c182SkylaneRG
22.07.2022So question: at one point you said something about the "Standard Clan Autocannons" basically being PGI's attempt at creating the solid-shot versions of the LBX Autocannons, and based on the crits, I think you're probably right. My question is if you have a 1st edition of TRO 3050? I bought one used off of Ebay a few years ago so that I could see what everything looked like before it all got retconned, and there's Engineering Notes at the back of the book (explaining how all the new weapons work). There's a blurb at the top of one of the pages that says "Clans have standard variants of these weapons which work exactly the same as their Inner Sphere counterparts. They weigh the same, but are one critical slot smaller unless that would make them less than one critical slot". Or something like that. Makes me realize that the Clan AC/2 should be ONE critical slot, and not three (crazy that the Clan version would be bulkier and more awkward to use than the IS version), Sounds like the Clans should have standard versions of the lasers, too.